I'm currently working on an inventory system however I'm having problem figuring out how I should draw it.
I have an array of rectangles looking like this:
Rectangle[] Inventoryslots = new Rectangle[24]; // 24 slots
now I want to draw the slots like a 6*4 columns, 6 slots in width and 4 slots in height.
I'm drawing them like this until I have figured out how I should draw them on y as well:
for (int i = 0; i < Inventoryslots.Length; i++)
{
Inventoryslots[i] = new Rectangle(i * 33, 0, box.Width, box.Height);
spriteBatch.Draw(box, Inventoryslots[i], Color.White);
}
So somehow I want to move y33 down when [i]
reaches 6 and also reset x position.
I'm sure it's pretty simple but I just can't figure it out so any help would save me a lot of time.
first start by creating a multidimensional array and constant
const int offset = 100;
Rectangle[,] Inventoryslots = new Rectangle[6, 4];
then you'll initialize with a double nested for loop
for (int x = 0; x < 6; x++)
{
for (int y = 0; y < 4; y++)
{
Inventoryslots[x, y] = new Rectangle((x * Width) + offset,
(y * Height) + offset, Width, Height);
}
}
then you'll do a double nested for loop to iterate through them
for (int x = 0; x < 6; x++)
{
for (int y = 0; y < 4; y++)
{
spritebatch.draw(texture, Inventoryslots[x, y], Color.White);
}
}
At least I think that's what you're asking, let me know how this works. The constant can be used to move the whole array of rectangles around (use a vector2 if you want to manipulate X and Y individually)