I'm making a JApplet and attempting to create a buffered image in java, then to draw subimages of it on each half of the screen (this is a 2 player game).
The Declaration is:
public File map = new File("Resources/fullmap.png");
public BufferedImage fullmap;
fullmap.png is the Image of the entire map I'm using and it's in my resources folder.
I then try to initialize the BufferedImage and create the subimage by doing this:
try {
fullmap = ImageIO.read(map);
} catch (IOException ex) {
Logger.getLogger(Tankgame.class.getName()).log(Level.SEVERE, null, ex);
}
Image drawP1Side = fullmap.getSubimage(p1.x, p1.y, w/2, h/2);
However I get an error that says "Can't read input file". Am I initializing my file "map" incorrectly? Any help is appreciated, thanks.
If it is Can't read input file then it can be problem with your image path. Try using
public File map = new File("/Resources/fullmap.png");