In a GLSL shader I need to omit a few tessellation patches to drastically increase performance. These patches are triangles with given world coordinates for each vertex. However, when I convert these coordinates into view space for frustum culling, there is a margin of error.
This is the original terrain.
This is how the error affects it on the top.
This is a closeup of a section with dirt.
These errors happen namly around the top of the screen but also the sides and the bottom. Here is the code I use to determine if I should exclude the triangle (in GLSL).
bool inFrustum( vec3 p,vec3 q,vec3 r) {
vec4 Pclip = camera * vec4(p, 1.0f);
vec4 Qclip = camera * vec4(q, 1.0f);
vec4 Rclip = camera * vec4(r, 1.0f);
if(((-Pclip.w>Pclip.x&&-Qclip.w>Qclip.x&&-Rclip.w>Rclip.x)|| (Pclip.x>Pclip.w&&Qclip.x>Qclip.w&&Rclip.x>Rclip.w))||
((-Pclip.w>Pclip.y&&-Qclip.w>Qclip.y&&-Rclip.w>Rclip.y)||(Pclip.y>Pclip.w&&Qclip.y>Qclip.w&&Rclip.y>Rclip.w))||
((-Pclip.w>Pclip.z&&-Qclip.w>Qclip.z&&-Rclip.w>Rclip.z)||(Pclip.z>Pclip.w&&Qclip.z>Qclip.w&&Rclip.z>Rclip.w))){
return false;
}
else{
return true;
}
}
I would greatly appreciate any help given! Behemyth
In my shader I use the following to cull patches:
bool visible(vec3 vert)
{
int clipoffset = 5; //a bit offset because of displacements
vec4 p = MVP*vec4(vert,1);
return !(( p1.x < -(p1.w+clipoffset))||
( p.x > (p.w+clipoffset))||
( p.y < -(p.w+clipoffset))||
( p.y > (p.w+clipoffset))||
( p.z < -(p.w+clipoffset))||
( p.z > (p.w+clipoffset)));
}
and it looks like this from above:
PS: I use quads tessellation so I check if one of the vertices is in frustum:
if( visible(inPos[0])||
visible(inPos[1])||
visible(inPos[2])||
visible(inPos[3]))
{
outt[0] = calcTessellationLevel(inPos[3],inPos[0]);
outt[1] = calcTessellationLevel(inPos[0],inPos[1]);
outt[2] = calcTessellationLevel(inPos[1],inPos[2]);
outt[3] = calcTessellationLevel(inPos[2],inPos[3]);
inn[1] = (outt[0]+outt[2])/2;
inn[0] = (outt[1]+outt[3])/2;
}
EDIT: In your code maybe the (and) ||
operators caused the problem, try that without brackets after every second statement:
if(S1||S2||S3||S4)
instead of
if((S1||S2)||(S3||S4))
EDIT:: hmmm....I haven't looked at the date it was asked, dont know how I've found it....O.o