I am currently using the System.Drawing.Graphics.DrawString() method in .Net to draw text on top of an image, and then save it to a new file:
// define image file paths
string sourceImagePath = HttpContext.Current.Server.MapPath("~/img/sourceImage.jpg");
string destinationImagePath = HttpContext.Current.Server.MapPath("~/img/") + "finalImage.jpg";
// create new graphic to draw to
Bitmap bm = new Bitmap(200, 200);
Graphics gr = Graphics.FromImage(bm);
// open and draw image into new graphic
System.Drawing.Image sourceImage = System.Drawing.Image.FromFile(sourceImagePath, true);
gr.DrawImage(sourceImage, 0, 0);
sourceImage.Dispose();
// write "my text" on center of image
gr.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
StringFormat sf = new StringFormat();
sf.Alignment = StringAlignment.Center;
PrivateFontCollection fontCollection = new PrivateFontCollection();
fontCollection.AddFontFile(HttpContext.Current.Server.MapPath("~/fonts/HelveticaNeueLTStd-BlkCn.ttf"));
// prototype (1)
gr.DrawString("my text", new Font(fontCollection.Families[0], 14, FontStyle.Bold), new SolidBrush(Color.FromArgb(255, 255, 255)), 100, 0, sf);
fontCollection.Dispose();
// save new image
if (File.Exists(destinationImagePath))
{
File.Delete(destinationImagePath);
}
bm.Save(destinationImagePath);
bm.Dispose();
gr.Dispose();
This method of adding text on an image does not provide a way (that I know of) to add a stroke to the text. For example, what I really need to do is add a 2px stroke of a certain color to the text that is written on the image.
How can this be done with the .Net Framework <= v3.5?
All text has strokes.
If by stroke you mean outline, then you create a GraphicsPath
and add the string using AddString
, you can then outline the path using DrawPath rather than FillPath
as used in the example on msdn.
private void Form1_Paint(object sender, PaintEventArgs e)
{
// Create a GraphicsPath object.
GraphicsPath myPath = new GraphicsPath();
// Set up all the string parameters.
string stringText = "Sample Text";
FontFamily family = new FontFamily("Arial");
int fontStyle = (int)FontStyle.Italic;
int emSize = 96;
Point origin = new Point(20, 20);
StringFormat format = StringFormat.GenericDefault;
// Add the string to the path.
myPath.AddString(stringText,
family,
fontStyle,
emSize,
origin,
format);
//Draw the path to the screen.
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.FillPath(Brushes.BlanchedAlmond, myPath);
e.Graphics.DrawPath(new Pen(Brushes.Azure, 2), myPath);
}
If by stroke you mean strike, then use the Strikeout font style.
If by stroke you mean serif, then use a different font.