I'm trying to run the method ID2D1RenderTarget::DrawText method, and my current error is related to the argument types I'm passing. (See code below)
I believe the issue is that my 'Rect1' argument meets the criteria given here http://msdn.microsoft.com/en-us/library/windows/desktop/dd371919%28v=vs.85%29.aspx where i've passed "const D2D1_RECT_F &layoutRect"
However on closer inspection I should be using this API: http://msdn.microsoft.com/en-us/library/windows/desktop/dd371916%28v=vs.85%29.aspx where I am required to pass "[in] const D2D1_RECT_F *layoutRect"
So my question is, what is the difference between the two? And if you're feeling extra generous how can I fix my argument to pass the argument above instead.
Any help greatly appreciated, cheers!
My code:
D2D1_RECT_F Rect1 = D2D1::RectF(60.0f, 90.0f, 80.0f, 60.0f);
devcon2d->DrawText (
sc_score,
ARRAYSIZE(sc_score)-1,
dtextformat,
Rect1,
pBlackBrush.Get()
);
Just add &
, like this
D2D1_RECT_F Rect1 = D2D1::RectF(60.0f, 90.0f, 80.0f, 60.0f);
devcon2d->DrawText (
sc_score,
ARRAYSIZE(sc_score)-1,
dtextformat,
&Rect1,
pBlackBrush.Get()
);
The first is a reference, the second is a pointer.