Hi I'm currently new in farseer physics engine, anyway, I have read tutorial about farseer 3.31 here http://roy-t.nl/index.php/2012/09/06/farseer-physics-3-3-1-and-xna-joints/
in the tutorial he's trying to attach/join paddle body to world withJointFactory.CreateFixedRevoluteJoint , unfortunately in farseer 3.5 there is no CreateFixedRevoluteJoint method, it's only CreateRevoluteJoint which is joint two bodies, so how can I revolute joint one body to world object ?
Use a RevoluteJoint. And make your paddle rotate around another object. Like so:
Body motorPaddle = CreateMotorPaddle();
Body motorPaddleAxle = BodyFactory.CreateCircle(World, 0.1f, 1f);
var j = JointFactory.CreateRevoluteJoint
(
World,
motorPaddle,
motorPaddleAxle,
new Vector2(0.0f, 0.0f),
new Vector2(-14.0f, 10.0f)
);
// set speed and torque
j.MotorSpeed = MathHelper.Pi;
j.MotorImpulse = 100;
j.MotorEnabled = true;
j.MaxMotorTorque = 100;
More details here