I want to do the following without using WIC:
Create a Direct2D1 Bitmap and draw something into it.
BitmapProperties props = new BitmapProperties(new SharpDX.Direct2D1.PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied));
var renderT = new SharpDX.Direct2D1.BitmapRenderTarget(m_d2dRenderTargetImage, CompatibleRenderTargetOptions.None, new SharpDX.Direct2D1.PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied));
renderT.BeginDraw();
renderT.Clear(SharpDX.Color.Yellow);
renderT.EndDraw();
Save this Bitmap to a variable.
RastImage = new SharpDX.Direct2D1.Bitmap(renderT, new Size2(targetWidth, targetHeight), props);
Draw this Bitmap into a Direct2D RenderTarget.
m_d2dRenderTarget = new RenderTarget(m_d2dFactory, surface, rtp);
But this does not do anything. Could someone tell me what I'm doing wrong? Does it even work without WIC? Any help is welcome. I have searched a lot but never really found an example without WIC.
I got it, it was too easy to see.
RastImage = rendertT.Bitmap