I was trying the logger code from this link, but it gives me error. How to implement a good debug/logging feature in a project
#ifndef _LOGGER_HPP_
#define _LOGGER_HPP_
#include <iostream>
#include <sstream>
/* consider adding boost thread id since we'll want to know whose writting and
* won't want to repeat it for every single call */
/* consider adding policy class to allow users to redirect logging to specific
* files via the command line
*/
enum loglevel_e
{logERROR, logWARNING, logINFO, logDEBUG, logDEBUG1, logDEBUG2, logDEBUG3, logDEBUG4};
class logIt
{
public:
logIt(loglevel_e _loglevel = logERROR) {
_buffer << _loglevel << " :"
<< std::string(
_loglevel > logDEBUG
? (_loglevel - logDEBUG) * 4
: 1
, ' ');
}
template <typename T>
logIt & operator<<(T const & value)
{
_buffer << value;
return *this;
}
~logIt()
{
_buffer << std::endl;
// This is atomic according to the POSIX standard
// http://www.gnu.org/s/libc/manual/html_node/Streams-and-Threads.html
std::cerr << _buffer.str();
}
private:
std::ostringstream _buffer;
};
extern loglevel_e loglevel;
#define log(level) \
if (level > loglevel) ; \
else logIt(level)
#endif
More precisely, this #define
is giving errors:
#define log(level) \
if (level > loglevel) ; \
else logIt(level)
The errors are Syntax error: if
and Syntax error: else
But later, I noticed that if I move #include "logger.hpp"
from main.h
to main.cpp
, the problem disappeared. Though 'main.h' is included many times in different places, it does contain '#pragma once'.
Any idea?
If loglevel
is known at compile time you can do the following:
template <bool>
struct LogSystem
{
template <class T>
LogSystem& operator << (const T &)
{
//ignore the input
return (*this);
}
};
template <>
struct LogSystem <true>
{
template <class T>
LogSystem& operator << (const T & v)
{
cout << v;
return (*this);
}
};
template <bool B>
LogSystem<B> getLog()
{
return LogSystem<B>();
}
#define log(level) getLog< (level <= loglevel) >()
if loglevel
is not known at compile time:
class iLogSystem
{
public:
virtual iLogSystem& operator << (const int &)
{
//empty
return (*this);
}
virtual iLogSystem& operator << (const custom_type &);
{
return (*this);
}
//make functions for logging all the types you want
};
class LogSystem : public iLogSystem
{
public:
virtual iLogSystem& operator << (const int & v)
{
cout << v;
return (*this);
}
virtual iLogSystem& operator << (const custom_type & q);
{
cout << q.toString();
return (*this);
}
//make functions for logging all the types you want
};
iLogSystem& getLog(const bool l)
{
static LogSystem actual_log;
static iLogSystem empty_log;
if(l)
return &actual_log;
return &empty_log;
}
#define log(level) getLog( level <= loglevel )