I'm stucked on plotting a surface in ILSurface. The scenario is the following:
Plot an irregular grid:
float[] x = new float[sizeX]; // filled with timestamps
float[] y = new float[sizeY]; // filled with values
float[,] z = new float[sizeX, sizeY]; // filled with values mapped by [x,y]
ILInArray<float> inX = ILMath.array(x);
ILInArray<float> inY = ILMath.array(y);
ILInArray<float> inZ = ILMath.meshgrid(inX * inY, inX, inY);
// how do i fill the inZ with z[,]?
ILRetArray<float> outMesh = ILMath.meshgrid(inX, inY, inZ, null, null);
plotCube.Add(new ILSurface(outMesh, null, null, null, null));
// plotCube already attached to the scene, and the scene with the ILPanel
ilPanel1.Refresh();
Want to map this in a array so it can be plot on a ILSurface
.
I've tried out some ILMath.meshgrid
to fill the ILInArray<double> ZXYArray
with no success.
Hope i've been clear. Any help welcome.
Thanks.
Here comes a simple example how to plot a 3D surface with ILNumerics and provide custom X and Y ranges. It expects the regular setup of a Windows.Forms application with ILNumerics:
private void ilPanel1_Load(object sender, EventArgs e) {
// define X and Y range
ILArray<float> X = ILMath.vec<float>(-10.0, 0.1, 10.0);
ILArray<float> Y = ILMath.vec<float>(-6.0, 0.1, 6.0);
// compute X and Y coordinates for every grid point
ILArray<float> YMat = 1; // provide YMat as output to meshgrid
ILArray<float> XMat = ILMath.meshgrid(X, Y, YMat); // only need mesh for 2D function here
// preallocate data array for ILSurface: X by Y by 3
// Note the order: 3 matrix slices of X by Y each, for Z,X,Y coordinates of every grid point
ILArray<float> A = ILMath.zeros<float>(Y.Length, X.Length, 3);
// fill in Z values (replace this with your own function / data!!)
A[":;:;0"] = ILMath.sin(XMat) * ILMath.sin(YMat) * ILMath.exp(-ILMath.abs(XMat * YMat) / 5);
A[":;:;1"] = XMat; // X coordinates for every grid point
A[":;:;2"] = YMat; // Y coordinates for every grid point
// setup the scene + plot cube + surface
ilPanel1.Scene = new ILScene() {
new ILPlotCube(twoDMode: false) {
new ILSurface(A) {
UseLighting = true,
Children = { new ILColorbar() }
}
}
};
}
It produces the following result:
Here is the same example as interactive Web Component.
Note the order the grid point coordinates are defined. See the documentation here: http://ilnumerics.net/surface-plots.html