I would like to get whether (for example) the 3 key is pressed (KEY_NUM3
).
I have tried getKeyStates
but it only detects the game action keys.
How could I get the states of non-game action keys?
(I have overridden the keyPressed
and keyReleased
functions of Canvas and storing the key states in an array (I'm using a Vector
for storing but I think could store them in an array too, if that's the problem), but this does not seem to be very nice)
in your keypressed use the keyCode
passed in like so
protected void keyPressed(int keyCode)
{
//try catch getGameAction as can legally throw an exception
int gameAction = getGameAction(keyCode);
switch(gameAction)
{
case UP:
break;
case DOWN:
break;
case LEFT:
break;
}
switch(keyCode)
{
case KEY_NUM1:
break;
case KEY_NUM2:
break;
case KEY_NUM3;
break;
}
}