In Objective-C (or C), if I do
CGFloat distance = 215;
CGFloat velocity = 20;
NSTimeInterval time = distance / velocity;
is that correct? Or, should I cast either distance
or velocity
to NSTimeInterval
?
Note, in iOS 7.0:
#if defined(__LP64__) && __LP64__
# define CGFLOAT_TYPE double
#else
# define CGFLOAT_TYPE float
#endif
typedef CGFLOAT_TYPE CGFloat;
typedef double NSTimeInterval;
This code will divide the two values and produce the mathematical quotient rounded to a CGFloat
. Then it will convert that CGFloat
to an NSTimeInterval
(which does not change the value) and store it in time
.
If the CGFloat
result is accurate enough for your needs (even when it is float
), then the code is fine. If it is not, then you should convert one of the operands to NSTimeInterval
, which will result in the quotient being rounded to an NSTimeInterval
instead of a CGFloat
.
If an NSTimeInterval
result is not accurate enough, then you need alternative code.