I'm having a lot of trouble getting a smooth animation using Kinetic.js in Firefox. It looks great in Chrome and Safari, and even looks more-or-less okay in IE9, but Firefox is jerky. I tried using both the built-in Kinetic.Animate, and requestAnimationFrame, and both ended up looking the same. Any ideas?
<div id="container"></div>
<script>
$(function() {
var stage = new Kinetic.Stage({
container: 'container',
width: 1000,
height: 1000
});
var layer = new Kinetic.Layer();
var blackRect = new Kinetic.Rect({
x: 700,
y: 650,
width: 300,
height: 620,
fill: "black",
offset: [150, 620]
});
var colorRect = new Kinetic.Rect({
x: 300,
y: 650,
width: 300,
height: 620,
fill: "blue",
offset: [150, 620]
});
layer.add(blackRect);
layer.add(colorRect);
stage.add(layer);
function oscillate(node, time) {
var period = 5400;
var phase = 1200;
var amplitude = 1.2;
var shift = amplitude * Math.cos(phase + time * 2 * Math.PI / period);
node.setPosition(node.getX() + shift, node.getY());
}
function rotate(node, time) {
var period = 5400;
var amplitude = 0.08;
node.setRotation((amplitude * Math.sin(time * 2 * Math.PI / period) ));
}
function render(time) {
layer.draw();
}
var anim = new Kinetic.Animation(function (frame) {
oscillate(blackRect, frame.time);
oscillate(colorRect, frame.time);
rotate(blackRect, frame.time);
rotate(colorRect, frame.time);
}, layer);
anim.start();
});
</script>
Edit: Here is the above example: http://jsfiddle.net/cantino/yr8Zr/
Yes, FF currently produces less-smooth animations.
You can get smoother-but-slower animation results by:
If smoother-but-slower breaks your design you can use the custom Kinetic.Shape to get "closer to the metal".
With Kinetic.Shape, you get a canvas context to draw on instead of relying on the easier (but less performant) Kinetic.Rect.