I am setting up a very basic node application, the plan is that anyone can go on the site and press a letter and that will increment a counter. Everybody can then see that counter going up as people all over the world are incrementing it. It works brilliantly, except that the way i set it up in the beginning then the node server is contacting each client 20 times per second, which is very wasteful.
So in order to avoid that i added a condition that the counter must have increased in order for the node server to send the message. But when I do that the messages never really make it to all the clients, how they go to the clients is some confusing, apparently random order.
This is my first node app and I am still getting the hang of it, can anybody point me in the right direction with this? The problem is probably in the increment_time function.
Server part:
var http=require('http');
var io=require('socket.io');
var fs=require('fs');
var sockFile=fs.readFileSync('text');
server=http.createServer();
//2. get request, via port, http://localhost:8000
server.on('request', function(req, res){
console.log('request received');
res.writeHead(200, {'content-type':'text/html'});
res.end(sockFile);
});
//have server and socket listen to port 8000.
server.listen(8000);
var socket=io.listen(server);
//the lower the number the less chatty the debug becomes.
socket.set('log level', 1);
//initiate the counter.
counter=0;
counterp=0;
//3. on client connect.
//http://<address>/apps/press_k
socket.on('connection', function(socket){
console.log("Client connected.");
//increment counter on clients command.
socket.on('s_increment_counter',function(data){
counter++;
console.log('New counter:'+counter);
});
//send the counter to all clients if it has increased.
increment_time_continuously();
function increment_time(){
//this is the condition that is to limit how often node sends to the clients,
//but setting it on means the counter will be delivered in some erratic way
//to the clients.
//if(counter===counterp) {return;}
//send current counter to all clients.
console.log("passed the equals, now broadcast.");
//this part is clearly only sending to one of them.
socket.emit('c_display_counter', counter);
//client.broadcast.emit('c_display_counter', counter)
//client.send('Welcome client');
counterp=counter;
}
function increment_time_continuously(){setInterval(increment_time,50);}
});
Relevant client part:
//client_to_server:
//-tell server to increment counter.
function s_increment_counter(){
socket.emit('s_increment_counter',{counter:0});
}
//server_to_client:
//-when server tells to display counter, display counter.
socket.on('c_display_counter',function(counter){
//counter=data["counter"];
k_counter_text.attr({"text":counter});
});
The problem is that you dont store your connections and when you broadcast with socket.emit it goes only to your last connection, you need to store each connection (in a array or something) that has connected to the socket and then iterate over all your connections and broadcast the message you want.
var http=require('http');
var io=require('socket.io');
var fs=require('fs');
var sockFile=fs.readFileSync('text');
server=http.createServer();
//2. get request, via port, http://localhost:8000
server.on('request', function(req, res){
console.log('request received');
res.writeHead(200, {'content-type':'text/html'});
res.end(sockFile);
});
//have server and socket listen to port 8000.
server.listen(8000);
var socket=io.listen(server);
//the lower the number the less chatty the debug becomes.
socket.set('log level', 1);
//initiate the counter.
counter=0;
counterp=0;
connections = {};
function broadcastToConnections(){
for(c in connections){
var con = connections[c];
con.emit('c_display_counter', counter);
}
}
function connectionClose(socket){
delete connections[socket.id];
}
//3. on client connect.
//http://<address>/apps/press_k
socket.on('connection', function(socket){
console.log("Client connected.");
//increment counter on clients command.
socket.on('s_increment_counter',function(data){
counter++;
console.log('New counter:'+counter);
broadcastToConnections();
});
connections[socket.id] = socket;//here we store our connection in connections obj
socket.on('close', connectionClose);//we listen to close event to remove our connection from connection obj
});