So I am trying to create a program for my class in high school to be able to generate a random number and have a user keep guessing until they get it right.
So far I have everything going perfectly, except when I prompt them to play again, the counter that counts how many times they have guessed doesn't reset after they chose to play again. I don't know what to do for it, and searching for a solution, it was too complicated for me to understand or use.
Take note that this is only my second month of programming, so the code might seem amateur and I might seem terrible at programming. I just need a solution and perhaps an explanation.
import javax.swing.JOptionPane;
import java.util.Random;
import javax.swing.UIManager;
import java.awt.*;
public class RandomNumberGuesser{
public static void main(String[] args){
UIManager m1=new UIManager();
Color g = Color.gray;
Color lg = g.brighter();
m1.put("OptionPane.background", lg);
m1.put("Panel.background", lg);
for(x = 1; true; x++){
Random random = new Random();
int randomNumber = random.nextInt(100);
JOptionPane.showMessageDialog(null,
"This program will generate a random number from 0 to 100 which you have to guess.",
"Number Guesser",
JOptionPane.INFORMATION_MESSAGE);
String guess = JOptionPane.showInputDialog(null,
"Guess a number.",
"Guess",
JOptionPane.QUESTION_MESSAGE);
if(guess == null){
System.out.println("The user has terminated the program");
System.exit(0);
}
int guess1 = Integer.parseInt(guess);
if(guess1 > 100 || guess1 < 0)
JOptionPane.showMessageDialog(null,
"Guess is out of range!\nPlease enter valid input.",
"Invalid Input",
JOptionPane.WARNING_MESSAGE);
else if(randomNumber > guess1)
JOptionPane.showMessageDialog(null,
"You guessed too low.\nGuess again!",
"Your guess",
JOptionPane.INFORMATION_MESSAGE);
else if(randomNumber < guess1)
JOptionPane.showMessageDialog(null,
"You guessed too high.\nGuess again!",
"Your guess",
JOptionPane.INFORMATION_MESSAGE);
else if(randomNumber == guess1){
JOptionPane.showMessageDialog(null,
"You guessed the number right!\nIt took you "+x+" attempt(s) to guess it.",
"Congratulations!",
JOptionPane.INFORMATION_MESSAGE);
if (JOptionPane.showConfirmDialog(null, "Want to play again?", "Play again?",
JOptionPane.YES_NO_OPTION) == JOptionPane.NO_OPTION) {
System.exit(0);
}
}
}
}
}
if (JOptionPane.showConfirmDialog(
null,
"Want to play again?",
"Play again?",
JOptionPane.YES_NO_OPTION) == JOptionPane.NO_OPTION) {
System.exit(0);
} else {
x = 1;
}
Just reset the counter to its initial value.
Note that you should avoid creating a new Random
object every iteration. Create it once outside your loop and just call random.nextInt(100)
every time.