In my android application I have to allow the user to click a button to open the Gallery and to select an image. And then needs to load that specific selected image to an Image View in my layout(UI). and i have some code but it comes java.lang.outofmemory.Please anyone can help me?
You should decode the image uri on onActivityResult() method. Call this method to decodeBitmap.
/**
* This is very useful to overcome Memory waring issue while selecting image
* from Gallery
*
* @param selectedImage
* @param context
* @return Bitmap
* @throws FileNotFoundException
*/
public static Bitmap decodeBitmap(Uri selectedImage, Context context)
throws FileNotFoundException {
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(context.getContentResolver()
.openInputStream(selectedImage), null, o);
final int REQUIRED_SIZE = 100;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE || height_tmp / 2 < REQUIRED_SIZE) {
break;
}
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(context.getContentResolver()
.openInputStream(selectedImage), null, o2);
}
For more details go though the topic Displaying Bitmaps Efficiently
http://developer.android.com/training/displaying-bitmaps/index.html
Hope this Help.