For example, consider a utility class SerializableList
:
public class SerializableList : List<ISerializable>
{
public T Add<T>(T item) where T : ISerializable
{
base.Add(item);
return item;
}
public T Add<T>(Func<T> factory) where T : ISerializable
{
var item = factory();
base.Add(item);
return item;
}
}
Usually I'd use it like this:
var serializableList = new SerializableList();
var item1 = serializableList.Add(new Class1());
var item2 = serializableList.Add(new Class2());
I could also have used it via factoring, like this:
var serializableList = new SerializableList();
var item1 = serializableList.Add(() => new Class1());
var item2 = serializableList.Add(() => new Class2());
The second approach appears to be a preferred usage pattern, as I've been lately noticing on SO. Is it really so (and why, if yes) or is it just a matter of taste?
Caching
In the example you have provided it does not make sense as others have pointed out. Instead I will give you another example,
public class MyClass{
public MyClass(string file){
// load a huge file
// do lots of computing...
// then store results...
}
}
private ConcurrentDictionary<string,MyClass> Cache = new ....
public MyClass GetCachedItem(string key){
return Cache.GetOrAdd(key, k => new MyClass(key));
}
In above example, let's say we are loading a big file and we are calculating something and we are interested in end result of that calculation. To speedup my access, when I try to load files through Cache, Cache will return me cached entry if it has it, only when cache does not find the item, it will call the Factory method, and create new instance of MyClass.
So you are reading files many times, but you are only creating instance of class that holds data just once. This pattern is only useful for caching purpose.
But if you are not caching, and every iteration requires to call new operator, then it makes no sense to use factory pattern at all.
Alternate Error Object or Error Logging
For some reason, if creation fails, List can create an error object, for example,
T defaultObject = ....
public T Add<T>(Func<T> factory) where T : ISerializable
{
T item;
try{
item = factory();
}catch(ex){
Log(ex);
item = defaultObject;
}
base.Add(item);
return item;
}
In this example, you can monitor factory if it generates an exception while creating new object, and when that happens, you Log the error, and return something else and keep some default value in list. I don't know what will be practical use of this, but Error Logging sounds better candidate here.