I am using Sprite Kit in Xcode and I want to change the default value that's set on the gravity. This is the code I have:
SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"sprite1.png"];
sprite.position = CGPointMake(-100+CGRectGetMidX(self.frame), 50 + CGRectGetMidY(self.frame));
[self addChild:sprite];
sprite.color = [SKColor blueColor];
sprite.colorBlendFactor = 1.0;
sprite.xScale = 0.2;
sprite.yScale = 0.2;
[SKPhysicsBody bodyWithCircleOfRadius:50];
sprite.physicsBody.dynamic = YES;
sprite.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:sprite.size.width * 0.5];
And Now I know that using this line of code should give the default settings but I can't run the project now:
//self.physicsWorld.gravity = CGPointMake(0.0, -9.8);
Help?
self.physicsWorld.gravity property is represented by CGVector. So you should use CGVectorMake to change gravity:
self.physicsWorld.gravity = CGVectorMake(0.0f, -9.8f);