On my screen I have 10 images and 6 texts. I know that every time you call "stage.update()" is redesigned view screen.
I have only two objects that need constant "stage.update ()". The first is a chronometer that needs every second to update a text and the second is an image that can be dragged around the screen.
How do I create a "stage.update ()" exclusively for the object?
Attempts:
I made an array of "stage" for a single canvas:
canvas = document.getElementsByTagName ('canvas') [0];
stage['full'] = new createjs.Stage(canvas);
stage['chronometer'] = new createjs.Stage(canvas);
The problem that when executed, one cancels the other:
stage ['full']. update ();
stage ['chronometer']. update ();
I tried to create Container.
containerTest = new createjs.Container();
stage.addChild(containerTest);
Problem? Could not update only what is in the container.
With the ticker and a counter, i think you can do your stuff:
var counter = 0;
createjs.Ticker.addEventListener("tick", handleTick);
var chronometer = ...
chronometer.cache(xChrono,yChrono,widthChrono,heightChrono);
function handleTick(event) {
// handle your drag and drop
// ...
if (counter == maxValue) { // maxValue = 1000 / createjs.Ticker.getInterval()
// redraw your chronometer
// ...
counter = 0;
chronometer.updateCache();
} else {
counter++;
}
stage.update();
}