I've suggested to the maintainers of the D programming language runtime a few times that the memory allocator/garbage collector should use spinlocks instead of regular OS critical sections. This hasn't really caught on. Here are the reasons I think spinlocks would be better:
Are there any good reasons not to use spinlocks in a memory allocator/garbage collector implementation?
On Windows anyway, critical section objects already have the option of doing this (http://msdn.microsoft.com/en-us/library/ms682530.aspx):
A thread uses the InitializeCriticalSectionAndSpinCount or SetCriticalSectionSpinCount function to specify a spin count for the critical section object. Spinning means that when a thread tries to acquire a critical section that is locked, the thread enters a loop, checks to see if the lock is released, and if the lock is not released, the thread goes to sleep. On single-processor systems, the spin count is ignored and the critical section spin count is set to 0 (zero). On multiprocessor systems, if the critical section is unavailable, the calling thread spins dwSpinCount times before performing a wait operation on a semaphore that is associated with the critical section. If the critical section becomes free during the spin operation, the calling thread avoids the wait operation.
Hopefully other platforms will follow suit if they don't already.