I'm trying to draw an animated bitmap on my stage but I can't seem to get it working. I can verify the animation is added to the stage in the console but it's not displaying.
HTML:
<canvas id="canvas" width="300" height="300"></canvas>
JavaScript:
var canvas = document.getElementById('canvas'),
stage = new createjs.Stage(canvas),
chopperImg = document.createElement('img'),
spriteSheet,
animation;
chopperImg.addEventListener('load', function ( e ) {
spriteSheet = new createjs.SpriteSheet({
images: [ chopperImg ],
frames: { width: 64, height: 75, count: 10 },
animations: {
idle: [ 0, 9, 'idle', 4 ]
}
});
animation = new createjs.BitmapAnimation(spriteSheet);
animation.gotoAndPlay('idle');
stage.addChild(animation);
createjs.Ticker.setFPS(30);
createjs.Ticker.addListener(stage);
});
chopperImg.src = 'http://dutchnoobz.nl/chopper.gif';
I've made a JSFiddle demonstrating my problem here: http://jsfiddle.net/WWpVX/1/
Your GIF has a height of only 73px, your frame-dimensions cannot exceed the image-dimensions, I've updated your fiddle, it works here: http://jsfiddle.net/WWpVX/2/
frames: { width: 64, height: 73, count: 10 }