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c#visual-studio-2010c#-4.0zoomingmousewheel

How to zoom at a point in picturebox


This is my code.
I am able to zoom the picturebox but not at a point. How to zoom to a mouse point when i rotate the mouse wheel?

The variables are:-

private double m_dZoomscale = 1.0;    //THIS IS THE ZOOM SCALE TO WHICH EACH OBJECT 
                                      //ARE ZOOMED IN THE CANVAS  

public static double s_dScrollValue = .01;
                                      //scale factor value for mouse scroll zooming

The paint code is:-

private void m_Picturebox_Canvas_Paint(object sender, PaintEventArgs e)
{
   Graphics g = e.Graphics;
   g.ScaleTransform((float)m_dZoomscale, (float)m_dZoomscale);
}

The main code is:-

    protected override void OnMouseWheel(MouseEventArgs mea)
    {
        m_Picturebox_Canvas.Focus();
        if (m_Picturebox_Canvas.Focused == true)
        {
            if (mea.Delta > 0)
            {
                ZoomInScroll();
            }
            else if (mea.Delta < 0)
            {
                ZoomOutScroll();
            }
        }
    }

The sub functions are as follows:-

    //FUNCTION FOR MOUSE SCROL ZOOM-IN
    private void ZoomInScroll()
    {
        m_dZoomscale = m_dZoomscale + s_dScrollValue;
        m_Picturebox_Canvas.Invalidate();
    }

    //FUNCTION FOR MOUSE SCROL ZOOM-IN
    private void ZoomOutScroll()
    {
        m_dZoomscale = m_dZoomscale - s_dScrollValue;
        m_Picturebox_Canvas.Invalidate();
    }

Solution

  • Here is how you achieve this (description below code):

    Variables

    // this tracks the transformation applied to the PictureBox's Graphics
    private Matrix transform = new Matrix();      
    public static double s_dScrollValue = 1.01; // zoom factor
    

    Paint code

    private void m_Picturebox_Canvas_Paint(object sender, PaintEventArgs e)
    {
       Graphics g = e.Graphics;
       g.Transform = transform;
    }
    

    Scroll-Event code

    protected override void OnMouseWheel(MouseEventArgs mea)
    {
        m_Picturebox_Canvas.Focus();
        if (m_Picturebox_Canvas.Focused == true && mea.Delta != 0)
        {
            ZoomScroll(mea.Location, mea.Delta > 0);
        }
    }
    

    Zoom function

    //FUNCTION FOR MOUSE SCROL ZOOM-IN
    private void ZoomScroll(Point location, bool zoomIn)
    {
        // make zoom-point (cursor location) our origin
        transform.Translate(-location.X, -location.Y);
    
        // perform zoom (at origin)
        if(zoomIn)
            transform.Scale(s_dScrollValue, s_dScrollValue);
        else
            transform.Scale(1 / s_dScrollValue, 1 / s_dScrollValue);
    
        // translate origin back to cursor
        transform.Translate(location.X, location.Y);
    
        m_Picturebox_Canvas.Invalidate();
    }
    

    Description

    First of all, as you can see I combined your two zoom methods to one method: ZoomScroll Otherwise we would duplicate a lot of logic...

    So what is done here? I guess it is clear that we need to also apply a translation to the Graphics object. We "accumulate" all transformation applied to the PictureBox in a Matrix field.

    You successfully scaled your image, but always with the origin (upper-left corner of the PictureBox) as the locical center of your scaling-operation - that is just how Scale/ScaleTransform works! So in order to scale at a different point the following steps are needed:

    • translate the world, so that the point you want to scale at is the new origin (e.g. your cursor is at 12|34, so we translate by -12|-34)
    • now that the desired spot is our new origin, scale
    • translate the world back, so the original point ends up under your cursor again