I am trying to draw a bitmap on top right hand corner
of the Canvas
So far I have done the following:
//100x40 dimensions for the bitmap
bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.backbutton);
Rect source = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
Rect bitmapRect = new Rect(0, 0, canvasWidth -200,50);
canvas.drawBitmap(bitmap, source, bitmapRect, paint);
The problem is that when I run the app, the bitmap doesn't appear on the screen. Full code:
public class MyView extends View {
Rect bitmapRect;
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas); //To change body of overridden methods use File | Settings | File Templates.
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.backbutton);
Rect source = new Rect(0,0,bitmap.getWidth(), bitmap.getHeight());
bitmapRect = new Rect(0,0, bitmap.getWidth(), bitmap.getHeight());
canvas.drawBitmap(bitmap, source, bitmapRect, new Paint());
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int)event.getX();
int y = (int)event.getY();
if(null != bitmapRect && bitmapRect.contains(x,y)){
Toast.makeText(view.getContext(), "this works", Toast.LENGTH_LONG).show();
}
return super.onTouchEvent(event); //To change body of overridden methods use File | Settings | File Templates.
}
Can someone help me here please?
in MyView right under Rect bitmapRect; make the variables
public int width;
public int height;
then in your MyView class put this method in there
@Override
protected void onSizeChanged (int w, int h, int oldw, int oldh)
{
width = w;
height = h;
}
now you have the width and height of the canvas that you are using then in your onDraw() method make the bitmapRect like this
bitmapRect = new Rect(width -200,0, width, 50);
i think the problem is that how you had it you had a negative number in your rect and it was inverting the bitmap, when you use a draw command with Rects, one is the source of what your going to draw and one is the destination of where its going to be drawn