I just installed grunt spritesheet onto my Windows system, and when I try to run the package, I get an error for this task: "grunt.spritesheet requires a sprites and sheet property".
The package looks loaded correctly, and runs with all of the other tasks with grunt. I have the Python2.7 and Cairo dependencies loaded as well.
In my main gruntfile (which already has require, jshint, and compass running fine), I added:
spritesheet: {
// An array of filename / source images array pairs. The basename of the sprite file
// is also prefixed to the CSS classes.
sprites: {
"images/icons/sprite.png": ['images/icons/*.png']
},
// The destination for the build stylesheet
sheet: "scss/homepsprite.css"
}
So, the properties "sprites" and "sheet" are clearly there. Is there something else that I'm missing? The package is loading fine with the rest of the grunt modules... I have
grunt.loadNpmTasks('grunt-spritesheet');
in my gruntfile as well as
grunt.registerTask("default", ["jshint", "requirejs:dev", "compass:dev", "spritesheet"]);
Thanks for any feedback.
grunt-spritesheet is a multitask which @implicitly iterates over all of its named sub-properties@.
you could see that grunt is probably trying to run "sprites" and "sheet" as a task:
Running "spritesheet:sprites" (spritesheet) task
that means that the documentation is somewhat not so clear, and you need a "name" for your task which could basically be anything (i use generate
here):
spritesheet: {
generate: {
// An array of filename / source images array pairs. The basename of the sprite file
// is also prefixed to the CSS classes.
sprites: {
"images/icons/sprite.png": ['images/icons/*.png']
},
// The destination for the build stylesheet
sheet: "scss/homepsprite.css"
}
}
the output should now be:
Running "spritesheet:generate" (spritesheet) task