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Three.js Particles of various sizes


I'm new to three.js and am trying to figure out the best way to add a 1000 particles each being a different size and color. The texture for each particle is created by drawing a canvas. By using a ParticleSystem all the particles are the same color and size. Creating a ParticleSystem for each particle is very inefficient. Is there an efficient way to handle this?


Solution

  • The best way to go about this, in my experience, is to create a customized shader material; you can then include attributes, which are properties that vary from particle to particle. Your shader code would look something like this:

    Vertex shader:

    attribute vec3 customColor;
    attribute float customSize;
    varying vec3 vColor;
    void main() 
    {
        vColor = customColor; // set color associated to vertex; use later in fragment shader
        vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
        gl_PointSize = customSize * ( 300.0 / length( mvPosition.xyz ) );
        gl_Position = projectionMatrix * mvPosition;
    }
    

    Fragment shader:

    uniform sampler2D texture;
    varying vec3 vColor; // colors associated to vertices; assigned by vertex shader
    void main() 
    {
        // calculates a color for the particle
        gl_FragColor = vec4( vColor, 1.0 );
        // sets particle texture to desired color
        gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );
    }
    

    For a similar live example, check out:

    http://stemkoski.github.io/Three.js/ParticleSystem-Attributes.html