I want to convert the output of an OpenGL Program to h264 and stream the output. I got collected most of the code somewhere and I get an output file but I have no Idea what to do with it, or if it is valid. Currently the output is just saved in file.h264.
Edit: "Global" Variables
x264_param_t param;
x264_t* encoder;
x264_picture_t pic_in;
x264_picture_t pic_out;
x264_nal_t *headers;
int i_nal;
FILE* pFile;
My init function:
initX264() {
pFile = fopen("file.h264", "wb");
x264_param_t param;
x264_param_default_preset(¶m, "veryfast", "zerolatency");
param.i_threads = 1;
param.i_width = 1024;
param.i_height = 768;
param.i_fps_num = 30;
param.i_fps_den = 1;
param.i_keyint_max = 30;
param.b_intra_refresh = 1;
param.rc.i_rc_method = X264_RC_CRF;
param.rc.f_rf_constant = 25;
param.rc.f_rf_constant_max = 35;
param.b_annexb = 0;
param.b_repeat_headers = 0;
param.i_log_level = X264_LOG_DEBUG;
x264_param_apply_profile(¶m, "baseline");
encoder = x264_encoder_open(¶m);
x264_picture_alloc(&pic_in, X264_CSP_I420, 1024, 768);
x264_encoder_parameters( encoder, ¶m );
x264_encoder_headers( encoder, &headers, &i_nal );
int size = headers[0].i_payload + headers[1].i_payload + headers[2].i_payload;
fwrite( headers[0].p_payload, 1, size, pFile);
}
This goes in the Render function and is executed about 30 times per second:
GLubyte *data = new GLubyte[3 * 1024 * 768];
GLubyte *PixelYUV = new GLubyte[3 * 1024 * 768];
glReadPixels(0, 0, 1024, 768, GL_RGB, GL_UNSIGNED_BYTE, data);
RGB2YUV(1024, 768, data, PixelYUV, PixelYUV + 1024 * 768, PixelYUV + 1024 * 768 + (1024 * 768) / 4, true);
pic_in.img.plane[0] = PixelYUV;
pic_in.img.plane[1] = PixelYUV + 1024 * 768;
pic_in.img.plane[2] = PixelYUV + 1024 * 768 + (1024 * 768) / 4;
x264_nal_t* nals;
int i_nals;
int frame_size = x264_encoder_encode(encoder, &nals, &i_nals, &pic_in, &pic_out);
if( frame_size )
{
fwrite( (char*)nals[0].p_payload, frame_size, 1, pFile );
}
I got the GRB2YUV funktion from http://svn.gnumonks.org/trunk/21c3-video/cutting_tagging/tools/mpeg4ip-1.2/server/util/rgb2yuv/rgb2yuv.c
The output looks like
x264 [debug]: frame= 0 QP=11.14 NAL=3 Slice:I Poc:0 I:3072 P:0 SKIP:0 size=21133 bytes
x264 [debug]: frame= 1 QP=20.08 NAL=2 Slice:P Poc:2 I:0 P:14 SKIP:3058 size=72 bytes
x264 [debug]: frame= 2 QP=18.66 NAL=2 Slice:P Poc:4 I:0 P:48 SKIP:3024 size=161 bytes
x264 [debug]: frame= 3 QP=18.23 NAL=2 Slice:P Poc:6 I:0 P:84 SKIP:2988 size=293 bytes
On Linux file file.h264 returns data.
Your file format is bad. Nothing will be able to read that. A .264 uses annexB with headers prepended to IDR frames.
change these parameters,
param.b_annexb = 1;
param.b_repeat_headers = 1;
And delete
x264_encoder_headers( encoder, &headers, &i_nal );
int size = headers[0].i_payload + headers[1].i_payload + headers[2].i_payload;
fwrite( headers[0].p_payload, 1, size, pFile);
Finally you should be able to take your output and convert it to an mp4.
ffmpeg -i file.264 -vcodec copy -an file.mp4