I have an ASHX handler and I want to stream an audio (wav) file with it to the client. I use BASS.net to apply an effect on the audio before streaming it.
The problem is that reading from the BASS stream takes some time.
Here is the code:
Stream outStream = context.Response.OutputStream;
int length = 0;
context.Response.Buffer = true;
context.Response.ContentType = "audio/mpeg";
short[] data = new short[32768];
WaveWriterStream WW = new WaveWriterStream(outStream, bassStream);
do {
length = Bass.BASS_ChannelGetData(bassStream, data, 32768);
if (length > 0)
WW.Write(data, length);
} while (length > 0);
The loop takes about 8 seconds to complete... A pretty long time if you click in the browser on the audioplayer and want to listen to something.
I added a Flush()
after each Write operation but that did not change anything.
On the clientside i use soundmanger2 to play the audio Stream. This is the configuration:
soundManager.setup({
url: 'soundmanagerv297a-20130512/swf/',
waitForWindowLoad: true,
ontimeout: function () {
soundManager.useHTML5Audio = true;
soundManager.preferFlash = false;
soundManager.reboot();
},
flashVersion: 9, // optional: shiny features (default = 8)
// optional: ignore Flash where possible, use 100% HTML5 mode
// preferFlash: false,
preferFlash: false,
onready: function () {
player = soundManager.createSound({
id: 'mySound',
url: 'http://localhost:4261/AudioHandler.ashx',
autoLoad: true,
autoPlay: true,
onload: function () {
alert('The sound ' + this.id + ' loaded!');
},
volume: 50
});
}
});
So is there any way to listen to the audio stream "immediately" after the ASHX handler starts writing to it?
I solved it with the Method BeginFlush() of the Outputstream