I am playing around with cocos2d-x trying to get the example to build but I keep getting an error "Cannot recognize the target platform; are you targeting an unsupported platform?"
below is the ifdef statement for the iPhone target. But it doesn't seem to be picking up the iOS Simulator.
#if defined(CC_TARGET_OS_IPHONE)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_IOS
#endif
Is there something I need to change to get it to work on iOS Simulator?
In the project C++ settings you should add define CC_TARGET_OS_IPHONE