I am trying to draw on my JFrame
, but I can't get my super.paintComponents(g);
to work. Also, nothing is drawing on my JFrame
when I tell it to in my paintComponent()
method.
Here is the code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
public class MTGSAMPServerReference extends JFrame implements ActionListener {
public static Toolkit tk = Toolkit.getDefaultToolkit();
static int ScrnWidth = ((int) tk.getScreenSize().getWidth());
static int ScrnHeight = ((int) tk.getScreenSize().getHeight());
private static final long serialVersionUID = 1L;
private static JList list1;
private static JButton next;
public MTGSAMPServerReference() {
// set flow layout for the frame
this.getContentPane().setLayout(new FlowLayout(FlowLayout.LEADING));
Object[]mainData = {"Vehicles", "Bikes/Bicycles", "Boats", "Houses", "Businesses", "Objects", "Jobs", "Ranks", "Licenses", "VIP"};
JPanel controls = new JPanel(new BorderLayout(5,5));
list1 = new JList<Object>(mainData);
list1.setVisibleRowCount(10);
next = new JButton("Next");
next.addActionListener(this);
controls.add(new JScrollPane(list1));
controls.add(next, BorderLayout.PAGE_END);
controls.setBorder(new EmptyBorder(25,25,0,0));
add(controls);
}
@Override
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("Next")) {
int index = list1.getSelectedIndex();
System.out.println("Index Selected: " + index);
String s = (String) list1.getSelectedValue();
System.out.println("Value Selected: " + s);
}
}
public void createAndShowGUI() {
//Create and set up the window.
JFrame f = new MTGSAMPServerReference();
//Display the window.
f.pack();
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(1200, 800);
f.setLocationRelativeTo(null);
list1.setSize(250, 250);
list1.setLocation(0, 0);
next.setSize(75, 25);
next.setLocation(251, 276);
MTGSAMPServerReference.this.repaint();
}
protected void paintComponent(Graphics g) {
//super.paintComponent(g); << Can't seem to get this to work.
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.drawRect(0, 0, 50, 50);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
MTGSAMPServerReference gui = new MTGSAMPServerReference();
gui.createAndShowGUI();
}
});
}
}
I have worked with paintComponent()
before, but still can't seem to figure out what I am doing wrong. I know that it has got to be a simple fix, but can't spot it for the life of me. Any ideas?
Any and all help is appreciated.
Thanks in advance!
Use the @Override
annotation on your paintComponent method for a rude surprise. This is why using this annotation is very helpful, since it will flag you at compile time if you are not overriding a method when you think that you should be.
Solution: never "paint" in a JFrame for many reasons. Instead do what the tutorials tell you to do -- paint in a JPanel or JComponent's paintComponent(...)
method. If you search this site you will find that we have told many folks here the same thing, and in fact I suggest that you do just that. I wouldn't be surprised if this question is closed as a duplicate since this is a fairly common question.
Note this won't "work" (and actually won't compile):
super.paintComponent(g); << Can't seem to get this to work.
for the same reason -- there is no super.paintComponent(g)
for a JFrame.
Also, regarding,
I have worked with paintComponent() before, but still can't seem to figure out what I am doing wrong.
But if you look at your prior code, you'll see that this method was never used directly in a JFrame, and nor should it.