public void initScene() {
ALight light = new DirectionalLight(-1, 0, -1);
light.setPower(2);
getCurrentCamera().setPosition(0, 0, 7);
getCurrentCamera().setLookAt(0, 0, 0);
try {
Cube cube = new Cube(1);
DiffuseMaterial material = new DiffuseMaterial();
material.addTexture(new Texture(R.drawable.rajawali_tex));
cube.setMaterial(material);
cube.addLight(light);
addChild(cube);
Vector3 axis = new Vector3(3, 1, 6);
axis.normalize();
RotateAnimation3D anim = new RotateAnimation3D(axis, 360);
anim.setDuration(8000);
anim.setRepeatMode(RepeatMode.INFINITE);
anim.setInterpolator(new AccelerateDecelerateInterpolator());
anim.setTransformable3D(cube);
registerAnimation(anim);
anim.play();
}
catch (TextureException e) {
e.printStackTrace();
}
}
I see that removing the texture and light from the cube actually causes Rajawali to go down. I am wondering how to render the cube as a wire frame not a textured object in this case. Does anyone know how a wire frame might be rendered?
Thanks in advance...
cube.setDrawingMode(1);
or
cube.setDrawingMode(2);
this should do it