I followed the examples that I could find for making a Cometd java client application. I am trying to make it so when the user presses a button on the screen, cometd publishes a message to the server. Right now the publish gets called but the server never receives message to its listener. I have this server listener working with javascript but not java code.
Client side setup is as follows:
// Prepare the transport
Map<String, Object> options = new HashMap<String, Object>();
ClientTransport transport = LongPollingTransport.create(options, httpClient);
_client = new BayeuxClient("http://10.100.97.168:8888/slideshow/slideshow/", transport);
_client.getChannel(Channel.META_HANDSHAKE).addListener(new InitializerListener());
_client.getChannel(Channel.META_CONNECT).addListener(new ConnectionListener());
My handshake and connection listeners:
private class InitializerListener implements ClientSessionChannel.MessageListener
{
public void onMessage(ClientSessionChannel channel, Message message)
{
if (message.isSuccessful())
{
_handshaked = true;
}
else
{
_handshaked = false;
}
}
}
private class ConnectionListener implements ClientSessionChannel.MessageListener
{
private boolean wasConnected;
private boolean connected;
public void onMessage(ClientSessionChannel channel, Message message)
{
if (_client.isDisconnected())
{
connected = false;
connectionClosed();
return;
}
wasConnected = connected;
connected = message.isSuccessful();
if (!wasConnected && connected)
{
connectionEstablished();
}
else if (wasConnected && !connected)
{
connectionBroken();
}
}
}
Button press that tries to publish:
_btnPlay.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
if(_connection_established == true)
{
Map<String, Object> data = new HashMap<String, Object>();
_clientSessionChannel.publish(data);
}
}
});
Just in case here is my server Listener too:
@Listener("/service/slide/play")
public void processServiceSlidePlay(ServerSession client, ServerMessage message)
{
synchronized(imagelock)
{
if(slideShowRunning == false && imageIDList != null && imageIDList.size() > 0)
{
slideShowRunning = true;
if(imageIDList != null && imageIDList.size() > 0)
{
deliverChangeMessage(client, message);
}
}
}
}
So I can establish a connection and my publish gets called, but the server never picks it up. Also I noticed if I do the same exact publish but in my handshake or connect callback, the server will pick it up. Seems like I just can't do a publish outside of the callbacks.
Thanks in Advance for the Help.
It turned out that I was running the network, cometD code, on Androids Main UI Thread and that is not allowed. Once I moved all the cometd code over to an AsyncTask it all started working all the time.