Hello I was wondering if there is a way to feed WatchPosition() function specific Lat/Lon that are supplied from an array of coordinates.
I am having trouble creating a callback function that utilizes something like the default coords. lat coords. long
in other words I want to create some sort of a function that can be used in a similar fashion but supplies my arbitrary set of coordinates so that watchPosition() can update the location as the loop goes through the array and a different location is set.
if(navigator.geolocation) {
navigator.geolocation.watchPosition(function(position) {
var pos = new google.maps.LatLng(position.coords.latitude,
position.coords.longitude);
}
I needed to do the same thing so I wrote a test script to replace the navigator.geolocation object with a mock one. Here's my code:
// Replace real geolocation with mock geolocation
delete navigator.geolocation;
navigator.geolocation = {
isMock: true,
paused: true,
delay: 100,
shouldFail: false,
failsAt: -1,
unFailsAt: -1,
errorMessage: "There was an error retrieving the position!",
currentTimeout: -1,
lastPosReturned: 0,
overrideAccuracy: 0, // accuracy in m to return for all positions (overrides any existing accuracies defined in the waypoints)
useOverrideAccuracy: false, // Whether to override acurracies defined in the waypoints with the above override accuracy
_geoCall: function(method, success, error, repeat) {
return this.currentTimeout = window[method].call(null, __bind(function() {
var nextPos;
if(!this.paused && this.lastPosReturned < this.waypoints.length - 1){
nextPos = this.lastPosReturned++;
}else{
this.lastPosReturned = nextPos = 0;
}
if(!this.shouldFail && nextPos == this.failsAt) this.shouldFail = true;
if(this.shouldFail && nextPos == this.unFailsAt) this.shouldFail = false;
if(repeat) this._geoCall("setTimeout", success, error, true);
if (this.shouldFail && (error != null)) {
return error(this.errorMessage);
}
else if (success != null && !this.paused) {
var result = this.waypoints[nextPos];
result.isMock = true;
if(this.useOverrideAccuracy) result.coords.accuracy = this.overrideAccuracy;
success(result);
return nextPos;
}
}, this), this.delay);
},
getCurrentPosition: function(success, error) {
return this._geoCall("setTimeout", success, error, false);
},
watchPosition: function(success, error) {
this._geoCall("setTimeout", success, error, true);
return this.currentTimeout;
},
clearWatch: function(id) {
return clearInterval(this.currentTimeout);
},
waypoints: []
};
Then I just need to populate the navigator.geolocation.waypoints array with position objects.