I'm struggling to get any of the mouse events working with the latest easeljs library (easeljs-0.6.1.min.js).
I'm using TypeScript (the definition of which seems to be up to date).
My stage, container etc are set up as follows:
stage = new createjs.Stage("gameCanvas");
container = new createjs.Container();
stage.addChild(container);
createjs.Touch.enable(stage);
I then have my entity related code which looks like this:
Egg.prototype.wireUpEggForMovement = function () {
Game.get().container.addChild(this.bitmap);
this.bitmap.mousedown = function (evt) {
var o = evt.target;
Game.get().container.addChild(this.bitmap);
var offset = { x: o.x - evt.stageX, y: o.y - evt.stageY };
this.gamePosition = new Point(offset.x, offset.y);
evt.onMouseMove = function (ev) {
o.x = ev.stageX + offset.x;
o.y = ev.stageY + offset.y;
};
};
this.bitmap.mouseover = function (evt) {
var o = evt.target;
o.scaleX = o.scaleY = 1.2;
};
this.bitmap.mouseout = function (evt) {
var o = evt.target;
o.scaleX = o.scaleY = 1;
};
};
this.bitmap
, stage
and container
all exist.
None of the mouse events are triggered however.
Any ideas?
If you are using the mousedown
-keyword you have to use it like this:
this.bitmap.addEventListener('mousedown', function...)
http://www.createjs.com/Docs/EaselJS/classes/Bitmap.html#method_addEventListener
OR: If you want to set a listener-function via an attribute(which is deprecated), you would have to use .onPress = function...
to get the mouse-down event. But since this is deprecated I suggest you use the addEventListener()