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c++nullstdstring

Initialize std::string from a possibly NULL char pointer


Initializing std::string from a NULL char pointer is undefined behaviour, I believe. So, here are alternative versions of a constructor, where mStdString is a member variable of type std::string:

void MyClass::MyClass(const char *cstr) :
    mStdString( cstr ? cstr : "")
{}

void MyClass::MyClass(const char *cstr) :
    mStdString(cstr ? std::string(cstr) : std::string())
{}

void MyClass::MyClass(const char *cstr)
{
    if (cstr) mStdString = cstr;
    // else keep default-constructed mStdString
}

Edit, constructor declaration inside class MyClass:

MyClass(const char *cstr = NULL);

Which of these, or possibly something else, is the best or most proper way to initialize std::string from a possibly NULL pointer, and why? Is it different for different C++ standards? Assume normal release build optimization flags.

I'm looking for an answer with explanation of why a way is the right way, or an answer with a reference link (this also applies if answer is "doesn't matter"), not just personal opinions (but if you must, at least make it just a comment).


Solution

  • The last one is silly because it doesn't use initialization when it could.

    The first two are completely identical semantically (think of the c_str() member function), so prefer the first version because it is the most direct and idiomatic, and easiest to read.

    (There would be a semantic difference if std::string had a constexpr default constructor, but it doesn't. Still, it's possible that std::string() is different from std::string(""), but I don't know any implementations that do this, since it doesn't seem to make a lot of sense. On the other hand, popular small-string optimizations nowadays mean that both versions will probably not perform any dynamic allocation.)


    Update: As @Jonathan points out, the two string constructors will probably execute different code, and if that matters to you (though it really shouldn't), you might consider a fourth version:

    : cstr ? cstr : std::string()
    

    Both readable and default-constructing.


    Second update: But prefer cstr ? cstr : "". As you can see below, when both branches call the same constructor, this can be implemented very efficiently using conditional moves and no branches. (So the two versions do indeed generate different code, but the first one is better.)


    For giggles, I've run both versions through Clang 3.3, with -O3, on x86_64, for a struct foo; like yours and a function foo bar(char const * p) { return p; }:

    Default constructor (std::string()):

        .cfi_offset r14, -16
        mov     R14, RSI
        mov     RBX, RDI
        test    R14, R14
        je      .LBB0_2
        mov     RDI, R14
        call    strlen
        mov     RDI, RBX
        mov     RSI, R14
        mov     RDX, RAX
        call    _ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcm
        jmp     .LBB0_3
    .LBB0_2:
        xorps   XMM0, XMM0
        movups  XMMWORD PTR [RBX], XMM0
        mov     QWORD PTR [RBX + 16], 0
    .LBB0_3:
        mov     RAX, RBX
        add     RSP, 8
        pop     RBX
        pop     R14
        ret
    

    Empty-string constructor (""):

        .cfi_offset r14, -16
        mov     R14, RDI
        mov     EBX, .L.str
        test    RSI, RSI
        cmovne  RBX, RSI
        mov     RDI, RBX
        call    strlen
        mov     RDI, R14
        mov     RSI, RBX
        mov     RDX, RAX
        call    _ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcm
        mov     RAX, R14
        add     RSP, 8
        pop     RBX
        pop     R14
        ret
    
    .L.str:
        .zero    1
        .size    .L.str, 1
    

    In my case, it would even appear that "" generates better code: Both versions call strlen, but the empty-string version doesn't use any jumps, only conditional moves (since the same constructor is called, just with two different arguments). Of course that's a completely meaningless, non-portable and non-transferable observation, but it just goes to show that the compiler doesn't always need as much help as you might think. Just write the code that looks best.