I am new to Away3D, and I’m using version 4.1.1b.
I am having trouble with the rendering order of Meshes added to the scene.
(Objects in the distance are rendering infront of Objects closer to the Camera)
I found that in version 4.0 you could call activateForDepth()
on a TextureMaterial
.
It seems as though this method has been removed.
Can someone please point me towards how to fix this in 4.1.1.
I have also tried,
_view.renderer = new DepthRenderer( true, true );
This seems to fix the depth/distance problem, but everything is bright blue with circles instead of textures.
Thanks Matt
This has now been solved, for anyone looking for the answer see this other post.