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cocoamacosnsimage

Getting a CGIImageRef from an NSImage in Cocoa on Mac OS X


I need to get a CGIImageRef from an NSImage. Is there an easy way to do this in Cocoa for Mac OS X?


Solution

  • If you need to target Mac OS X 10.5 or any other previous release, use the following snippet instead. If you don’t, then NSD’s answer is the right way to go.

    CGImageRef CGImageCreateWithNSImage(NSImage *image) {
        NSSize imageSize = [image size];
    
        CGContextRef bitmapContext = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, 8, 0, [[NSColorSpace genericRGBColorSpace] CGColorSpace], kCGBitmapByteOrder32Host|kCGImageAlphaPremultipliedFirst);
    
        [NSGraphicsContext saveGraphicsState];
        [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:bitmapContext flipped:NO]];
        [image drawInRect:NSMakeRect(0, 0, imageSize.width, imageSize.height) fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
        [NSGraphicsContext restoreGraphicsState];
    
        CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext);
        CGContextRelease(bitmapContext);
        return cgImage;
    }
    

    If your image comes from a file you may be better off using an image source to load the data directly into a CGImageRef.