I am trying to create 9 hairs(hair=a bezier curve on canvas),but I am doing this with a twist(twist=by using constructor).I am creating 9 such instances,where each instance draws one hair.When I do this,all of them get over written and only the last hair appears instead of all 9 hairs.
HTML CODE:
<canvas id="myCanvas" width="500" height="500" style="background-color: antiquewhite" ></canvas>
JAVASCRIPT:
(function() {
hair = function() {
return this;
};
hair.prototype={
draw_hair:function(a,b,c,d,e,f,g,h){
var sx =136+a;
var sy =235+b;
var cp1x=136+c;
var cp1y=233+d;
var cp2x=136+e;
var cp2y=233+f;
var endx=136+g;
var endy=200+h;
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
context.clearRect(0, 0,500,500);
context.strokeStyle="grey";
context.lineWidth="8";
context.beginPath();
context.moveTo(sx,sy);
context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,endx,endy);
context.lineCap = 'round';
context.stroke();
context.restore();
context.save();
}
};
})();
function init(){
hd1 = new hair();
hd1.draw_hair(0,0,0,0,0,0,0,0);
hd2 = new hair();
hd2.draw_hair(146,0,146,0,146,0,146,0);
hd3 = new hair();
hd3.draw_hair(156,0,156,0,156,0,156,0);
hd4 = new hair();
hd4.draw_hair(166,0,166,0,166,0,166,0);
hd5 = new hair();
hd5.draw_hair(176,0,176,0,176,0,176,0);
hd6 = new hair();
hd6.draw_hair(186,0,186,0,186,0,186,0);
hd7= new hair();
hd7.draw_hair(196,0,196,0,196,0,196,0);
hd8 = new hair();
hd8.draw_hair(206,0,206,0,206,0,206,0);
hd9 = new hair();
hd9.draw_hair(216,0,216,0,216,0,216,0);
}
//init() is called on load
each hair contructor has the
context.clearRect(0, 0,500,500);
which will clear all the pixels in the region and thus previously drawn hair. Move that out of your hair constructor!
hope this helps
K