I'm using cocos2d v2.0.0 with simulator 6.1.
When I compile a project in iPhone5 simulator in xcode, the surface size is
cocos2d: surface size: 1136x640
The application works correctly, fitting to screen borders 1136x640, but when I run application on a iPhone5 Device, I get
cocos2d: surface size: 960x640
The image no longer covers the full screen.
What is the problem?
You need to make sure and have you have a 4 inch launch image defined in your project.