Sorry for the poor title, can't think of a succinct way of putting this..
I'm thinking of having a list of objects that will all be of a specific interface. Each of these objects may then implement further interfaces, but there is no guarantee which object will implement which. However, in a single loop, I wish to be able to call the methods of whatever their further sub-type may be.
Ie, 3 interfaces:
public interface IAnimal { ... }
public interface IEggLayer { public Egg layEgg(); }
public interface IMammal { public void sweat(); }
this would then be stored as
private List<IAnimal> animals= new ArrayList<IAnimal>();
so, instances added to the list could possibly also be of type IEggLayer
or IMammal
, which have completely unrelated methods.
My initial instinct would be to then do
for(IAnimal animal : animals) {
if(animal instanceof IEggLayer) {
egg = ((IEggLayer)animal).layEgg();
}
if(animal instance of IMammal) {
((IMammal)animal).sweat();
}
}
But I have always been told that type checking is a sign that the code should really be refactored.
Since it could be possible for a single object to do both [platypus, for example], meaning that a single doFunction()
would not be suitable here, is it possible to avoid using type checking in this case, or is this an instance where type checking is classed as acceptable?
Is there possibly a design pattern catered to this?
I apologise for the contrived example as well...
[Ignore any syntax errors, please - it's only intended to be Java-like pseudocode]
I've added lvalue to the EggLayer use, to show that sometimes the return type is important
But I have always been told that type checking is a sign that the code should really be refactored.
It is a sign that either class hierarchy or the code that uses it may need to be refactored or restructured. But often there will be no refactoring / restructuring that avoids the problem.
In this case, where you have methods that apply only to specific subtypes, the most promising refactor would be to have separate lists for the animals that are egg layers and the animals that sweat.
But if you cannot do that, you will need to do some type checking. Even the isEggLayer()
/ isMammal()
involves a type check; e.g.
if (x.isEggLayer()) {
((IEggLayer) x).layEgg(); // type cast is required.
}
I suppose that you could hide the type check via an asEggLayer()
method; e.g.
public IEggLayer asEggLayer() {
return ((IEggLayer) this);
}
or
// Not recommended ...
public IEggLayer asEggLayer() {
return (this instanceof IEggLayer) ? ((IEggLayer) this) : null;
}
But there is always a typecheck happening, and the possibility that it will fail. Furthermore, all of these attempts to hide the type checking entail adding "knowledge" of the subtypes to the supertype interface, which means that it needs to be changed as new subtypes are added.