I want to print FPS to the screen in my program. The number returned from getLastFPS
is always 0. I've looked at FPSCounter.html#getLastFPS()
and some other examples, and I believe this is the right method to call to get the fps. I know the fps counter is active because getTotalFPSFrames()
returns a value that increases. getTotalFPSDuration()
always says 0.
Why is it wrong, how can I fix it?
public void display(GLAutoDrawable drawable) {
float time=drawable.getAnimator().getLastFPS();
GL2 gl =drawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glPushMatrix();
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glPushMatrix();
gl.glLoadIdentity();
int[] viewport =new int[4];
gl.glGetIntegerv (GL2.GL_VIEWPORT, viewport,0);
glu.gluOrtho2D (0,viewport[2], viewport[3], 0);
gl.glDepthFunc(GL2.GL_ALWAYS);
gl.glColor4f(1, 0, 0,1);
gl.glRasterPos2d(30,30);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, "FPS: "+time);
gl.glDepthFunc(GL2.GL_LESS);
gl.glPopMatrix();
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glPopMatrix();
//other 3d rendering
}
You need to set up a frequency of FPS counter update. So for example to your init() method add this:
drawable.getAnimator().setUpdateFPSFrames(3, null);
Then drawable.getAnimator().getLastFPS();
will deliver new FPS count every 3 frames.