I am using XElement
to create an XMLDocument
which is used in a hierarchical WPF treeview. If I create a new element with :
x_element = new XElement("node",
new XElement("tree_id", strData[0]),
new XElement("sys_id", dpl.DepSysId),
new XElement("part_id", strData[8]),
new XElement("make", strData[6]),
new XElement("model", strData[5]),
new XElement("level", strData[2]));
I then need to add attributes to "node" so I tried:
XElement temp_el = x_element.Element("node"); // This is returning null
temp_el.SetAttributeValue("title", strData[7] + " " + strData[6] + " " + strData[5]);
temp_el.SetAttributeValue("canEdit", "False");
temp_el.SetAttributeValue("status", nStatus.ToString());
temp_el.SetAttributeValue("qty", strData[13]);
temp_el.SetAttributeValue("part", strData[8]);
In the above code temp_el is null, but I can see in the debugger that x_element contains the following :
<node>
<tree_id>82</tree_id>
<sys_id>82</sys_id>
<part_id>169</part_id>
<make>ST Panel</make>
<model>Logical Pure 16 tube Collector</model>
<level>0</level>
</node>
To work around this I have used the following:
foreach (XElement temp_el in x_element.DescendantsAndSelf())
{
if (temp_el.Name == "node")
{
temp_el.SetAttributeValue("title", strData[7] + " " + strData[6] + " " + strData[5]);
temp_el.SetAttributeValue("canEdit", "False");
temp_el.SetAttributeValue("status", nStatus.ToString());
temp_el.SetAttributeValue("qty", strData[13]);
temp_el.SetAttributeValue("part", strData[8]);
break;
}
}
Whilst the above works I am just curious as to why I am getting null returned. Is my workaround the best way of doing this?
Regards.
You defined your XElement like this:
x_element = new XElement("node", /* child nodes */);
Where "node"
is the name of the XElement
you are creating, and the following parameters are its children.
By using x_element.Node("node")
, you are trying to get the child node named "node"
, and there isn't such a child node.
x_element
itself is the node named "node".
DescendantsAndSelf
worked because it includes x_element
(hence "AndSelf"), but you don't need this either because you already have the node.
So you can change your second code snippet to this:
x_element.SetAttributeValue("title", strData[7] + " " + strData[6] + " " + strData[5]);
x_element.SetAttributeValue("canEdit", "False");
// etc.
(BTW, you can also add the Attributes in the constructor)