I see something like this asked around a lot, but it hasn't answered my problem. I am fairly new at Java. I am trying to get some input from a JTextField
and return it as a String
so I can use it for comparison in a different class. This is what I see as an answer, I'd like to be able to use str
in any other part of the class.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JTextArea;
public class ClassFrame extends JFrame {
private static final long serialVersionUID = 2451829341034438685L;
public static JButton inputButton = new JButton("Send");
public static JTextArea editTextArea = new JTextArea("Type Here!");
public static JTextArea uneditTextArea = new JTextArea();
public ClassFrame(String title) {
//SET LAYOUT MANAGER (How it arranges components)
setLayout(new BorderLayout());
//////CREATE SWING COMPONENTS////////////
//OUTPUT TEXT AREA
uneditTextArea.setEditable(false);
//INPUT TEXT AREA
editTextArea.setBackground(Color.BLUE);
editTextArea.setForeground(Color.WHITE);
//SET CONTENT PANE
Container c = getContentPane();
//ADD COMPONENTS TO CONTENT PANE
c.add(uneditTextArea, BorderLayout.CENTER);
c.add(editTextArea, BorderLayout.SOUTH);
c.add(inputButton, BorderLayout.WEST);
ClassFrame.inputButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
String str = editTextArea.getText();
editTextArea.setText(" ");
System.out.println(str);
}
});
}
}
See my comments.
package applet;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JTextArea;
public class ClassFrame extends JFrame {
private static final long serialVersionUID = 2451829341034438685L;
public static JButton inputButton = new JButton("Send");
public static JTextArea editTextArea = new JTextArea("Type Here!");
public static JTextArea uneditTextArea = new JTextArea();
// MA - Your String, defined here and usable throughout the class
private String myString;
public ClassFrame(String title) {
// MA - Indent your code properly so that it's more readable to both you
// and others
//SET LAYOUT MANAGER (How it arranges components)
setLayout(new BorderLayout());
//////CREATE SWING COMPONENTS////////////
//OUTPUT TEXT AREA
uneditTextArea.setEditable(false);
//INPUT TEXT AREA
editTextArea.setBackground(Color.BLUE);
editTextArea.setForeground(Color.WHITE);
//SET CONTENT PANE
Container c = getContentPane();
//ADD COMPONENTS TO CONTENT PANE
c.add(uneditTextArea, BorderLayout.CENTER);
c.add(editTextArea, BorderLayout.SOUTH);
c.add(inputButton, BorderLayout.WEST);
ClassFrame.inputButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// MA - Using the class field myString to receive text from text area
myString = editTextArea.getText();
// MA - Don't use a space when you actually want an empty string.
// As it stands, your code will test for a single space character.
// You really want it to test whether the text area is empty.
//editTextArea.setText(" ");
// MA - Do this instead. An empty string means the text area has
// no input at all.
editTextArea.setText("");
System.out.println(myString);
}
});
}
}
I would suggest you do some reading on variable scoping in Java. You can Google it.