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core-animationmonomacnslayoutconstraint

NSLayoutConstraint animation on MonoMac


I'm working in MonoMac and am attempting to animate the width and height constraint for a control dynamically on a button click. After reading the following pages, I'm assuming that I have to use the Animator proxy of my constraint. However, the following code doesn't seem to get the job done.

NSLayoutConstraint.constant ignoring animation http://cocoa-mono.org/archives/235/using-animator-with-frameorigin/

Code:

// makes sure we animate from 0 to calculated width
double newWidth = ...
widthConstraint.Constant = 0;

var animation = new NSAnimation() { Duration = 0.5, AnimationCurve = NSAnimationCurve.EaseInOut };
widthConstraint.Animations = new NSDictionary("constant", animation);
((NSLayoutConstraint)widthConstraint.Animator).Constant = newWidth;

The result of this is the control has a width of newWidth but it is not animated--it changes immediately.


Solution

  • Turns out I was using the wrong type of animation. The following code works:

    // makes sure we animate from 0 to calculated width
    float newWidth, newHeight = ...
    widthConstraint.Constant = 0;
    heightConstraint.Constant = 30;
    
    var widthAnimation = new CABasicAnimation();
    widthAnimation .TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
    widthAnimation .Duration = 0.25;
    
    var heightAnimation = new CABasicAnimation();
    widthAnimation .TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
    widthAnimation .Duration = 0.25;
    
    widthConstraint.Animations = new NSDictionary("constant", widthAnimation);
    heightConstraint.Animations = new NSDictionary("constant", heightAnimation);
    
    NSAnimationContext.BeginGrouping();
    NSAnimationContext.CurrentContext.Duration = widthAnimation.Duration;
    NSAnimationContext.CurrentContext.CompletionHandler = new NSAction(() => ((NSLayoutConstraint)heightConstraint.Animator).Constant = newHeight);
    ((NSLayoutConstraint)widthConstraint.Animator).Constant = newWidth;
    NSAnimationContext.EndGrouping();
    

    This runs the width animation and then the height animation.