I have a VC++
project to program a camera, framegabber and also displaying live capturing using OpenCV
. the prblem is that the program works fine in Debug mode and it shows the live capturing from the camera, however when I change it to the Release mode the .exe file of the program doesnt hide the window ands it doesnt show any thing from the camera. here is mycode:
//allocate memory
if((_memoryAllc = Fg_AllocMemEx(fg,totalBufSize, CG_Options::getNBuffer()))!=NULL){
if(Fg_AcquireEx(fg,nCamPort,GRAB_INFINITE,ACQ_STANDARD,_memoryAllc)<0){
CExceptionHandler::GrabberErrorMessage(fg,"Can not start Acquiring images .");
}
else{
//create a window and set the handler from openCV to win32
cv::namedWindow("test",cv::WINDOW_AUTOSIZE);
hWnd2 = (HWND) cvGetWindowHandle("test");
hParent = ::GetParent(hWnd2);
::SetParent(hWnd2, hWnd);
::ShowWindow(hParent, SW_HIDE);
_liveCapturing=true;
lastPicNr = 0;
SetWindowTextW(hStatus, L"Live Capturing ... ");
while(IsWindowVisible(hWnd2)){ //show the data while the window is open and visible
lastPicNr = Fg_getLastPicNumberBlockingEx(fg,lastPicNr+1,nCamPort,10,_memoryAllc);
iPtr=(unsigned char*)Fg_getImagePtrEx(fg,lastPicNr,0,_memoryAllc);
cv::Mat _matrixImage(cv::Size(CG_Options::getWidth(),CG_Options::getHeight()), CV_8UC1,iPtr , cv::Mat::AUTO_STEP);
cv::imshow("test",_matrixImage);
cv::waitKey(10);
}
}
}
Anybody has any idea?
Make sure you are linking all necessary libraries in project properties. You have to set these properties for both debug and release modes. I would also revisit preprocessor definitions (project properties -> configuration properties -> C/C++ -> Preprocessor -> Preprocessor definitions) for both debug and release configuration modes.