I have this declarations in my cc.h
Vertex *graphVertices2;
typedef struct
{
float XYZW[4];
float RGBA[4];
} Vertex;
And in my cc.c i do the following:
float vert [] = {306, 319, 360, 357, 375, 374, 387, 391, 391, 70, 82, 94, 91, 108, 114, 125, 127, 131};
graphVertices2 = transformIntoVertex(vert, 18);
Vertex *transformIntoVertex(float *v, int size){
int i;
float x_axis = x_0 + (x_Max/size);
Vertex graphVertices[18];
for(i = 0; i < size; ++i){
graphVertices[i].XYZW[0] = x_axis; // x
graphVertices[i].XYZW[1] = v[i]; // y
graphVertices[i].XYZW[2] = 0.0f; // z
graphVertices[i].XYZW[3] = 1.0f; // w
if(size <= 9){
graphVertices[i].RGBA[0] = 1.0f;
graphVertices[i].RGBA[1] = 0.0f; // g
graphVertices[i].RGBA[2] = 0.0f; // b
graphVertices[i].RGBA[3] = 0.0f; // a
}else{
graphVertices[i].RGBA[0] = 0.0f; // r
graphVertices[i].RGBA[1] = 1.0f; // g
graphVertices[i].RGBA[2] = 0.0f; // b
graphVertices[i].RGBA[3] = 0.0f; // a
}
x_axis = x_axis + x_axis;
return graphVertices;
}
But I am getting wrong values when I print graphVertices2. The problem doesn't come from the function I think, I have printed the for loop and everything is with the right values. The values start to get weird at the middle of the vertex. I can't figure it out why.
This line is doing the right attributions:
graphVertices[i].XYZW[1] = v[i];
I have printed it and checked. But at the middle of the vertex, the values get hugely big.
The problem doesn't come from the function I think,
It does.
Vertex graphVertices[18];
// ...
// do stuff
// ...
return graphVertices;
You're returning an automatic array - which will be out of scope the moment the function returns. Your program invokes undefined behavior, so anything can happen. The usual advice for solving this: make it static
(and the read what that keyword does), or malloc()
ate some dynamic memory for it (in which case you will also have to free()
it after use).