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c++network-programmingclient-serverwinsockets

How to simulate a client server application I wrote in c++ using windows sockets?


I was asked recently to write a client server application so I did this using c++ and windows sockets and I tried it on two pcs on a LAN and it worked pretty well.My professor wants to see this working for real but I thought there could be a way to simulate that application and show that it works without having to connect two Pcs and so on....how can I do that?


Solution

  • You dont have to simulate anything, just run it on one machine and use 127.0.0.1 (thats an address of localhost loopback) as an IP address. I believe you should have some way to specify server IP address on your client.