I have the following, and it works:
My player class:
public Player(string Str, string SP)
{
Strength = Str;
StatPoints = SP;
}
public string StatPoints
{
get;
set;
}
public string Strength
{
get;
set;
}
Now on my form1 I have a textbox, and a button. The button increments the value in the textbox by one so long as there is a value above 0 in the SP textbox. Problem is, I am declaring six variables in order to manage two values because I have to convert strings to ints and all that crap. Is there a way to replace text boxes with something that is inherently int? Here is my character sheet code so far.
private void AddButton_Click(object sender, EventArgs e)
{
Player PCStats = new Player(StrBox.Text, SPBox.Text);
int IntPCSP = Convert.ToInt16(PCStats.StatPoints);
int IntPCStr = Convert.ToInt16(PCStats.Strength);
if (IntPCSP >= 1 && IntPCStr <= 7)
{
IntPCStr++;
IntPCSP--;
PCStats.Strength = IntPCStr.ToString();
PCStats.StatPoints = IntPCSP.ToString();
StrBox.Text = PCStats.Strength;
SPBox.Text = PCStats.StatPoints;
}
else
{
MessageBox.Show("Earn more experience!");
}
/*
MessageBox.Show("PCStats.StatPoints equals" + PCStats.StatPoints);
MessageBox.Show("PCStats,Strength equals" + PCStats.Strength);
MessageBox.Show("IntPCSP Equals" + IntPCSP.ToString());
MessageBox.Show("IntPCStr Equals" + IntPCStr.ToString());
*/
}
Or is there an even easier way to do this I completely overlooked. I was super excited to finally get this bit to work after a lot of trial and error, but I am open to redoing it. I would rather however just replace the text boxes so I am not converting variables all over the place.
This is quick go, not at a computer with Visual Studio on it but should give you a start. Also, try naming your variables etc to have a bit more meaning. Also, this is to fix what you has as-is but see my update / suggestion further down about moving logic into the Player
class...
My player class:
public Player(int strength, int statPoints)
{
this.Strength = strength;
this.StatPoints = statPoints;
}
public int StatPoints { get; set; }
public int Strength { get; set; }
My Form:
private void AddButton_Click(object sender, EventArgs e)
{
Player thePlayer = new Player(int.Parse(StrBox.Text), int.Parse(SPBox.Text));
if (thePlayer.StatPoints > 0 && thePlayer.Strength < 8)
{
thePlayer.Strength++;
thePlayer.StatPoints--;
StrBox.Text = thePlayer.Strength.ToString();
SPBox.Text = thePlayer.StatPoints.ToString();
}
else
{
MessageBox.Show("Earn more experience!");
}
}
Obviously you would need to check that the values in the text box were integers. You could use another control, mask the text box etc or on the code replace int.Parse
with int.TryParse
which checks it is possible before conversion. Just a few ideas to get you going!
- UPDATE -
Another thing you could do is more the logic into the Player
class. This is better as it keep the logic contained in one place so you can see what a Player
can DO rather than having to search the whole program:
New Player class:
// The Player class
public class Player
{
// Constructor
public Player(int strength, int statPoints)
{
this.Strength = strength;
this.StatPoints = statPoints;
}
// Method to gain strength if enough StatPoints
public bool GainStrength()
{
bool playerHasEnoughStatPoints = true;
if (this.StatPoints < 1)
{
playerHasEnoughStatPoints = false;
}
else if (this.Strength < 8)
{
this.Strength++;
this.StatPoints--;
}
return playerHasEnoughStatPoints;
}
// Property for StatPoints
public int StatPoints { get; set; }
// Property for Strength
public int Strength { get; set; }
}
New Form:
// The Form or similar
public class MyFormOrSimilar
{
// When button pressed try and add strength to the player
protected void AddButton_Click(object sender, EventArgs e)
{
// Create new INSTANCE of the player and try to give them strength
Player thePlayer = new Player(int.Parse(StrBox.Text), int.Parse(SPBox.Text));
if (thePlayer.GainStrength())
{
StrBox.Text = thePlayer.Strength.ToString();
SPBox.Text = thePlayer.StatPoints.ToString();
}
else
{
MessageBox.Show("Earn more experience!");
}
}
}