just need to get the url of canvas/image to insert the link to download
<a href=IMAGE URL HERE" download="image">Save Image</a>
I have the following code...
<script>
(function(){
var ctx=canvas.getContext('2d');
var localMediaStream=null;
function sizeCanvas(){
setTimeout(function(){
canvas.width=video.videoWidth;
canvas.height=video.videoHeight;
img.height=video.videoHeight;
img.width=video.videoWidth;
},100);}
function snapshot(){
ctx.drawImage(video,0,0);
img.src=canvas.toDataURL('image/png');
}
btnInsert.addEventListener('click',function(e){
if(navigator.getUserMedia){
navigator.getUserMedia('video',function(stream){
video.src=stream;
localMediaStream=stream;
sizeCanvas();
})
}else if(navigator.webkitGetUserMedia){
navigator.webkitGetUserMedia({
video:true
},function(stream){
video.src=window.webkitURL.createObjectURL(stream);
localMediaStream=stream;
sizeCanvas();
})
}else{({
target:video
});}},false);
btnTake.addEventListener('click',function(e){
snapshot();
},false);
video.addEventListener('click',snapshot,false);
btnCancel.addEventListener('click',function(e){
video.src='';
video.pause();
localMediaStream.stop();
nimg = new Image();
img.src=nimg;
},false);})();
</script>
what happens in this code ... is the image capture by webcam, dai has the save button and this is what I need
here is the solution...
<input type="text" id="ID_TEXT"/>
<a href="#" id="ID_LINK" download="">Save Image</a>
what is the input image name will be
<script>
(function(){
...
ID_LINK.addEventListener('click',function(e){
ID_LINK.href=canvas.toDataURL('image/png');
ID_LINK.download=ID_TEXT.value;
},false);
...
</script>
I hope it is