I have no idea what is going on here. Please explain. Code...
import std.stdio;
void main(string[] args)
{
ClassObject ss1 = new ClassObject("First Class");
writeln(ss1.produce());
ClassObject ss2 = new ClassObject("Some Class");
ClassObject* ss3 = &ss2;
voidclass(ss3);
ClassObject ss4 = new ClassObject("Final Class");
passinterface(ss4);
ClassObject* ss5 = &ss4;
writeln(ss5.produce());
voidinterface(ss5);
}
public void voidclass(void* arg)
{
ClassObject* ss = cast(ClassObject*) arg;
writeln(ss.produce());
writeln(ss.produce);
ClassObject ssnp = *ss;
writeln(ssnp.produce());
writeln(ssnp.produce);
}
public void voidinterface(void* arg)
{
IObject* bob = cast(IObject*) arg;
writeln(bob.produce());
}
public void passinterface(IObject arg)
{
writeln(arg.produce());
}
interface IObject
{
string produce();
}
class ClassObject : IObject
{
protected string _value;
this(string value)
{
this._value = value;
}
public string produce()
{
return this._value;
}
}
Output...
First Class
Some Class
Some Class
Some Class
Some Class
Final Class
Final Class
main.ClassObject
What is going on with that final output? I pass a class instance to a function that expects a pointer. Then when I cast it as an interface it doesn't respect the methods of the interface. But some how is able to tell this an instance of the class I passed?
And sadly I am binding to a C library so I have to use void* as the argument type. So please don't suggest not using it.
Edit: Compiler information...
$ dmd -v
DMD64 D Compiler v2.062
Copyright (c) 1999-2012 by Digital Mars written by Walter Bright
Documentation: http://dlang.org/
Pointers in D are not polymorphic. Only class references are. As soon as you're operating through a pointer, you lose polymorphism.
Also, &ss2
does not result in a pointer to a class. It results in pointer to a reference to class. You can't have pointers to class objects in D, only references to class objects. The type system does not really differentiate between a class reference and the object that it refers to, which is why std.typecons.Rebindable
is required if you want to have a non-const reference to a const class object.
You can however cast a class reference to and from void*
if you really need to use void*
for some reason - though you really should avoid it in general. Using void*
means that you lose type information, and the compiler can't protect you. While it's occasionally useful (particularly when interacting with C), there's not much reason to use void*
in D.