I'm developing a very simple version of R-Type as work for the university, but despite it works, the craft velocity is a lot of slow, so the movement is ugly and clumsy. I use the method repaint for refresh the screen, there are others methods or ways best than it?
Paint method at main Panel
@Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.drawImage(fondo, 0, 0,1200,600,this);
pj.paint(g2);
g2D=g2;
}
PJ's paint method
public void paint(Graphics2D g) {
g.drawImage(imagen,x,y,this);
}
PJ's move method
public void move (KeyEvent e) {
int dx = 0; int dy = 0;
int code = e.getKeyCode();
switch (code) {
case KeyEvent.VK_Q: dy-=1; break;
case KeyEvent.VK_A: dy+=1; break;
case KeyEvent.VK_P: dx+=1; break;
case KeyEvent.VK_O: dx-=1; break;
}
int x = (getX()<maxX&&getX()!=0) ? getX()+dx : getX();
int y = (getY()<maxY&&getY()!=0) ? getY()+dy : getY();
if (getY()>=maxY||getY()==0) {
if (dy==+1) y=y+1;
}
setPosicion(x, y);
}
fondo
should already be scaled to 1200x600.super.paint(g)
needed? You might also use paintComponent
.The event handling (you seem to be moving by 1 pixel on key down), must be done correctly. I would have set the direction and speed (1px), and leave it to a swing timer to do the continuous moving.
Repainting best is done resilient/flexible: repaint(20L)
(50 frames per second);
events like key-down maybe with EventQueue.invokeLater(new Runnable() { ... });
.
Especially you might use repaint with the changed area.