I'm making a game in Slick2D
and I have a lot of 'if' statements and I want to get rid of that. Now this is my code:
if((playerPositionX>570 && playerPositionX<835) && (playerPositionY>16 && playerPositionY<260)){
g.setColor(Color.red);
g.drawString("Ready to play? press enter!", 400,350);
}
Everything is fine but I have like 8 and going up of these, obviously with different coordinates. So I would like to know if it's possible to use a switch and case method to fix this.
You can't use a Switch with ranges as cases. In other words, something like this:
Switch(playerPosition)
case 570-835:
....
doesn't exist. You could do:
int num;
if (playerPositionX>570 && playerPositionX<835){
num = 0;
if (playerPositionX>836 && playerPositionX<1000){
num = 1;
and then
Switch(num){
case 0:
...
case 1:
...
but you'll still have to use the if statements.